Speak to Alice (don't use the Mother option as it will lower her opinion a bit).Make the bed and open the window (this will unlock a path).Head to Alice's room at the end of the corridor to the right.
Tidy all the surfaces in the room, including the guitar.Read the magazine directly to the right, on the shelf.Head upstairs and enter first room (Todd's room).Interact with the broken dishwasher (you will order a replacement).Interact with kitchen counter, the counter dividing the kitchen and the living room and the coffee table.Get out of the car and enter the house.You should see a saving icon each time you pick one up, but you can also check in the Main Menu -> Extras. Each magazine contains two covers, make sure to see both of them just in case. The collectibles in this game are in the form of magazines. It's highly recommended to play in CASUAL difficulty, as we want to avoid unnecessary deaths. There's also an additional cleanup section where we tackle achievements that do not fit in any of the playthroughs (using the CHAPTER SELECT option). Some collectibles are dependable on specific decisions and there are also mutually exclusive achievements. A "good" playthrough where we aim for the perfect ending and where everyone survives, and a "bad" playthrough where everything goes wrong. There's also a guide for the complete flowcharts for each chapter if you want more freedom. If you don't plan to follow the guide to the letter or you want to tackle specific achievements, you can check the Appendix section where you will find the complete list of achievements, along with the circumstances needed to achieve them. It goes without saying that there will be heavy spoilers through and through, you have been warned. Detroit: Become Human is a highly narrative-driven game, so it's highly recommended to play it blindly the first time around, picking your own decisions and getting your own ending first.